Friday 27 September 2013

Fruit Bowl Task.

This is the fruit bowl task, we choose the word 'vibrant' which goes well with the colours used. 

Target audience profile

This is the target audience profile for people who play fifa'13.


Saturday 14 September 2013

Analysis on advert


Language

The title of the game is named just dance, it doesn't have a particular logo. The background image of the front cover is very colourful and funky, it shows a silhouette of four characters dancing, the effect of having a colourful background is that it attracts costumers from both genders and most ages. It will be your first appeal in a supermarket if seen on the self, its eye catching, they also give a website on the advert which may be of interest to people who want to know more about the game, e.g prices and how to play.

Institution

The game was produced by Ubisoft and is available on multiple platforms. The original game was produced for Wii, a Nintendo brand. It was commercially successful as it sold over 3920000 copies world wide. 

Audience

This particular game is designed for both genders, as it is targeted for families. Its influential on young kids as in the advert it shows how this game fills us with enjoyments and pleasure therefore the younger generation will have a quicker reflex towards having the urge to playing it. Its mainly targeted for families and friends as these groups are more likely to play it.


Representation

The game 'just dance' doesn't have a specific ethnicity it is aimed at, However the gender- i would argue- is slightly more towards females rather than males. Having said that many males do participate in the game but its just more of women's game. The media doesn't represent this game gender biased. 

Friday 13 September 2013

Camera shots

Long shot.
This shows how the character is alone on a regular day at school.
Over the shoulder shot.
This shows how he gets bullied.

This is a high angle shot, it shows the obstacles the characters faces on a normal school day, in this case hes 'getting in trouble' by a teacher.


Friday 6 September 2013

Summer project

Super Mario Bros is a platform video game developed by Nintendo, published for the Family Computer/Nintendo Entertainment System. It is the first of the Super Mario series of games, releasing on September 13th, 1985. The player controls Mario and in a two-player game, a second player controls Mario's brother Luigi as he travels through the Mushroom Kingdom in order to rescue Princess Toadstool.
The game has been highly influential, popularizing the side-scrolling genre. In 2005 it was named as The Greatest Game Of All Time. The game also sold enormously well as they sold over 40million copies, and was the second-best-selling game of all time for three decades, until Wii Sports took that title. Mario became a worldwide game within years, played with the consoles Nintendo ds, dsi, wii.


The Platform ‘mario bros’ consist on are; Mobile phones, Family Computer Disk Systems, Wii, GameCubes, Game Boy Advance. The price range of this video game varies from £16.85 - £ 24.00. 
The game Mario bros is marketed through the media as a worldwide game, through the internet they’re many online games to replicate the actual game creating more popularity. Market researchers have also put a ‘like’ page on Facebook which is an online social networking, reviews of the game and ratings are also given on there, this could be good or bad publicity however either way the game is gaining popularity. Unfortunately there is no sequel planned, the game consist of many levels however there is no new series of games introduced after the one.
The target audience is ‘3+’ as advertised on the game cover, this covers a big audience, the class in which who would mostly consist of middle class people. The gender is shared through both sexes however more males own wii consoles therefore the game is slightly male dominated. All ethnic groups are welcome to play this game, it isn’t bias towards any ethnicity so this also ranges within the popularity of the game in different ethnic countries. 

Why I chose media?

I chose media studies because it looked intriguing, and I wanted to find out more. It was recommended by a student who did it last year, and from her opinion it sounded fun. I also thought that it would be good fun to work with my peers and to be able to interact with other students in higher years. In addition to this I wanted to learn how to use equipment such as cameras and videos so I can improve my skills which could help me in the future just over the course of one year.  After talking to my family member who chose media before they also said it would be a good learning experience compared to the other options I had to choose from, also if I need help I could always ask them for advice and I will continuously be supported by them. I hope my hard work pays off.